Connor Gottfried Polygon For Sale
Connor Gottfried
Polygon, 2025
Aluminum composite panelling, 8” IPS screen, Raspberry Pi, N64 emulator, Mario 64 ROM, N64 controller, 3D printed controller wall mount
30.5” x 37.5” x 6.5”
About this work
Connor Gottfried has emerged as a distinctive voice among artists interrogating the boundaries between digital experience and physical object. His practice centers on the materialization of virtual space, transforming the ephemeral nature of video game environments into tangible sculptural works that function as both art objects and interactive systems. Polygon represents a significant development in Gottfried's ongoing examination of gaming as cultural artifact. The work embeds a fully operational Nintendo 64 system within a sleek aluminum composite structure, running the original Super Mario 64—a title that fundamentally shaped three-dimensional game design upon its 1996 release. By preserving this software in a wall-mounted format complete with functional controller, Gottfried collapses the domestic ritual of gameplay into the contemplative space of the gallery. The piece operates simultaneously as sculpture, ready-made, and performance apparatus, inviting viewers to engage with or simply observe the perpetual possibility of play. The choice of Mario 64 is deliberate rather than nostalgic. Gottfried treats the game's polygonal landscapes as a specific moment in the history of simulated space—a primitive but revolutionary attempt to render navigable three-dimensional worlds. The work's title directly references this geometric foundation while suggesting the broader artistic lineage connecting Renaissance perspective to contemporary virtual environments. The industrial finish of the aluminum housing creates productive tension with the playful content it contains, positioning the work within conversations about technology, memory, and the institutionalization of interactive media. For acquisition inquiries regarding this work by Connor Gottfried, please contact Guy Hepner directly.
Price on Application
Edition & Provenance
- Year
- 2025
- Medium
- Aluminum composite panelling, 8” IPS screen, Raspberry Pi, N64 emulator, Mario 64 ROM, N64 controller, 3D printed controller wall mount

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About the Sculptures Series
Explore Connor Gottfried's compelling Sculpture series, a collection that bridges contemporary fine art with cultural commentary. Featuring distinctive works such as Unboxing (Dragon Ball Z), Eat my Shorts! (Amnestic re-embodiment), and the meditative Liquid Crystal III, Gottfried's sculptures demonstrate a sophisticated engagement with memory, materiality, and nostalgia. The series encompasses conceptually rich pieces including Woven Threads (Stepping Through Time) and the Maps to the Stars' Homes diptych, alongside the immersive An Octopus's Garden (Soundtracks) installation. Each work reveals Gottfried's distinctive approach to transforming everyday references and pop culture into deeply personal artistic statements. The collection showcases his technical mastery across diverse sculptural techniques, creating works that resonate with contemporary collectors seeking substance and originality. Whether exploring themes of embodiment, temporal displacement, or sensory experience, these sculptures represent significant additions to a serious art collection. Multiple works remain available for purchase or can be acquired from the artist's current inventory. Enquire about availability and pricing for pieces that speak to your collecting vision.

About Connor Gottfried
Connor Gottfried is a Canadian artist, engineer, and musician based in Calgary. His interest in technology began at age five, when his father brought home an Apple II computer, sparking a lifelong fascination with computation and interactive systems that later became central to his art.
Gottfried builds large scale, playable sculptures and wall pieces from repurposed retro electronics, including Game Boys, Walkmans, cassette decks, and vintage game consoles. He combines acrylic, aluminum, and salvaged circuitry to transform outdated technology into interactive, often illuminated art objects, many of which retain their original playable function. His work explores themes of childhood, nostalgia, and obsolescence, treating old consoles and gadgets not as discarded relics but as objects capable of renewal.
His practice also incorporates an element of chance, using scraped paint, layered materials, and improvisation to let unplanned outcomes shape the final piece. Alongside his visual art, Gottfried has released numerous albums of experimental music and works as a technologist focused on education.
His work has been shown internationally, including at Guy Hepner in New York, StolenSpace in London, and galleries in Taiwan, with notable series including Lost Visions of the Future and Play.
Guy Hepner works with collectors seeking Connor Gottfried's playable sculptures built from reimagined retro technology. Contact us to discuss available inventory.







