Connor Gottfried Eat my Shorts! (Amnestic re-embodiment) For Sale
Connor Gottfried
Eat my Shorts! (Amnestic re-embodiment), 2025
Aluminum composite panelling, leather straps, 19” IPS screen, video player
33 x 23 x 6 in
About this work
Connor Gottfried’s practice merges technology, play, and sculpture into interactive works that transform familiar devices into art objects. Using acrylic, aluminum, and electronics, he creates illuminated, oversized canvases and asymmetric forms that contain fully playable retro video games. Candy-colored and laser-cut with precision, these works evoke the joy and nostalgia of growing up alongside technology, reimagining gaming consoles as sculptural centerpieces.Rather than treating outdated devices as obsolete, Gottfried frames them as vessels of memory and comfort. His works recall the shared cultural history of late-twentieth-century gadgetry while embracing a retro-technological aesthetic infused with pop iconography. By encouraging direct interaction, he challenges traditional museum etiquette and dissolves the boundary between viewer and participant. In doing so, Gottfried not only celebrates the aesthetic potential of technology but also invites audiences to rediscover time well spent in playful immersion.Connor Gottfried’s panel works transform obsolete technology into illuminated, interactive sculptures that collapse the distance between art object and game console. Constructed from layers of acrylic or aluminum composite, each piece is precision-cut and assembled with spacers to create dimensional depth. Embedded screens, wiring, and controls allow the panels to function as playable devices, recasting the familiar forms of retro consoles into fully realized works of contemporary art.Oversized and candy-colored in appearance, these works call back to the aesthetics of childhood, where plastic casings and glowing screens defined entire generations’ first encounters with technology. Gottfried embraces this nostalgia while elevating it, treating the game system not as a disposable tool of entertainment but as an enduring cultural artifact. Each panel becomes both a visual centerpiece and an active portal into the past, offering audiences the rare invitation to touch, play, and participate within the gallery context.Beneath their playful surface, the panels probe deeper questions of memory, obsolescence, and the shifting role of technology in daily life. Once cutting-edge devices are now celebrated as sculptural relics, their circuitry and forms repurposed as the raw material for art. By embedding fully functional games, Gottfried ensures that the experience is not merely visual but visceral—an echo of countless hours spent in living rooms and arcades, reanimated in a fine art setting.With their luminous palettes, tactile construction, and insistence on interaction, Gottfried’s panel works stand as conversation pieces that question the traditional boundaries of art. They are not only monuments to past technologies but also explorations of how play, memory, and design intersect in shaping collective identity. In each panel, Gottfried invites us to reconsider the objects we once took for granted, elevating them into timeless symbols of cultural imagination.
Price on Application
Edition & Provenance
- Year
- 2025
- Medium
- Aluminum composite panelling, leather straps, 19” IPS screen, video player

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About the Sculptures Series
Explore Connor Gottfried's compelling Sculpture series, a collection that bridges contemporary fine art with cultural commentary. Featuring distinctive works such as Unboxing (Dragon Ball Z), Eat my Shorts! (Amnestic re-embodiment), and the meditative Liquid Crystal III, Gottfried's sculptures demonstrate a sophisticated engagement with memory, materiality, and nostalgia. The series encompasses conceptually rich pieces including Woven Threads (Stepping Through Time) and the Maps to the Stars' Homes diptych, alongside the immersive An Octopus's Garden (Soundtracks) installation. Each work reveals Gottfried's distinctive approach to transforming everyday references and pop culture into deeply personal artistic statements. The collection showcases his technical mastery across diverse sculptural techniques, creating works that resonate with contemporary collectors seeking substance and originality. Whether exploring themes of embodiment, temporal displacement, or sensory experience, these sculptures represent significant additions to a serious art collection. Multiple works remain available for purchase or can be acquired from the artist's current inventory. Enquire about availability and pricing for pieces that speak to your collecting vision.

About Connor Gottfried
Connor Gottfried is a Canadian artist, engineer, and musician based in Calgary. His interest in technology began at age five, when his father brought home an Apple II computer, sparking a lifelong fascination with computation and interactive systems that later became central to his art.
Gottfried builds large scale, playable sculptures and wall pieces from repurposed retro electronics, including Game Boys, Walkmans, cassette decks, and vintage game consoles. He combines acrylic, aluminum, and salvaged circuitry to transform outdated technology into interactive, often illuminated art objects, many of which retain their original playable function. His work explores themes of childhood, nostalgia, and obsolescence, treating old consoles and gadgets not as discarded relics but as objects capable of renewal.
His practice also incorporates an element of chance, using scraped paint, layered materials, and improvisation to let unplanned outcomes shape the final piece. Alongside his visual art, Gottfried has released numerous albums of experimental music and works as a technologist focused on education.
His work has been shown internationally, including at Guy Hepner in New York, StolenSpace in London, and galleries in Taiwan, with notable series including Lost Visions of the Future and Play.
Guy Hepner works with collectors seeking Connor Gottfried's playable sculptures built from reimagined retro technology. Contact us to discuss available inventory.